
My Games
Here’s a glimpse into the worlds I’ve built. Each game is a blend of creativity, design, and alot of late-night problem-solving. These stories showcase the joy and challenges of turning ideas into interactive experiences, from the initial spark of inspiration to the final, polished product. Every game has its own tale, filled with unexpected twists, design breakthroughs, and the sheer fun of bringing virtual worlds to life.

Rise of the Spinocrypt
Rise of the Spinocrypt was my entry for the 198th itch.io Mini Jam.
With only a few days to build it, I created a fast-paced, endless action game inspired by Diablo II’s Whirlwind Barbarian.
You’re dropped into a nonstop battlefield where the only goal is to keep spinning and survive as long as possible.
It was my first time using Godot, and I loved how quickly I could prototype and refine ideas.
The game placed 33rd out of 232 entries, which was a great surprise.

One Shield: Lagrange
This was my first-ever game jam, and I had just 3 days to design, build, and submit a complete game. It was intense, a bit stressful but incredibly rewarding.
You’re a spaceship dragging satellites to planets using a rope-like mechanic and you only get one shield to protect both the ship and the satellite from colliding with asteroids.
I’m really proud of how it turned out and humbled by the recognition from the judges and other participants.

Beat Match
In this DJ simulator game, you'll mix tracks seamlessly to keep the energy alive.
As you sync beats and craft smooth transitions, your ultimate goal is to fill the crowd satisfaction bar, which moves according to your performance.
This project reflects a passion for music and games, bringing an exciting, immersive DJ experience to life.

When Heroes Attack
'When Heroes Attack' is my third game—a 3D tower defense survival hybrid.
In this game, you’ll build traps and defensive structures during the Prepare phase, then fight off waves of enemy heroes in the Combat phase to protect your treasure.
Blending strategic placement with real-time combat, it’s a project I created to deepen my skills in Unity, explore hybrid gameplay loops, and bring dynamic enemy AI and build mechanics to life.
