Senior Product Manager

Hey there, I'm Yam Cohen

I help teams turn messy problems into products people actually love. Big on user research, data, and getting things shipped.

01  About

I care about the details that make a product feel right to use.

Yam Cohen
Yam CohenSenior Product Manager

I got into product management because of good UX. When something just works — when it feels natural and you don't even notice the design behind it — I find that genuinely exciting.

Games shaped a lot of how I think about products. In a good game, every detail is intentional: the feedback, the timing, what gets rewarded and when. I try to bring that same care into whatever I'm working on.

Outside of work, I'm usually writing code, playing guitar, painting, or sitting down for a game of chess. I think being curious about a lot of things makes you better at the one thing you do professionally.

Download Resume (PDF)

·  What I bring

01 Strategy
Product Strategy Roadmap Ownership Go-to-Market
02 Discovery
Product Discovery User Research KPI / OKR Tracking
03 Leadership
Cross-Functional Leadership Stakeholder Management B2B & B2C

02  Selected Work

Case studies, take-homes, and things I built to prove a point.

11 / projects

Mystic Dice

A take-home from a mobile gaming studio. I looked at their monetization, checked what competitors were doing, and designed a new feature aimed at lifting revenue without hurting the player experience.

+5% ARPDAU
Projected Target
Full Spec
Flows & MVP Scope

In-Stay Revenue

Most hotel upsell revenue happens before guests even arrive. I looked at what's possible once they're already there — smarter push timing, better-timed offers, fewer missed moments — and proposed a way to change that.

12% → 40%
Push Opt-In Target
+8–12%
Revenue Per Guest

Fiverr Buyer Experience

The buyer side of Fiverr felt off to me. I went through it carefully, mapped out what wasn't working, and proposed a cleaner flow for finding, hiring, and managing freelancers.

UX Audit
Heuristic Analysis
Redesign
Buyer-Side Flow

AnyPet

Ever wonder what your dog is up to when you're at work? AnyPet lets you video-call your pet using sound triggers, and even train them remotely with a built-in step-by-step training wizard. I designed the full experience across phone and tablet.

End-to-End
Product Design
Multi-Device
Mobile & Tablet

Anonycare

A UX challenge I worked on as a side project. Anonycare is a place for people going through hard times to talk without worrying about who's watching. The goal was simple: make asking for help feel less scary.

UX Challenge
uxchallenge.co
User-First
Empathy-Driven

Ridit

Finding a scooter is easy. Knowing the safest way to get there is harder. Ridit puts all the rental options on one map and helps you pick a route that's fast and safe, with a clear summary before you go.

Route Opt.
Engine
Safety-First
Smart Routing

Muzzic

Buying an instrument online is hard. Too much information and people leave; too little and they don't trust you. Muzzic is a music shop I designed around that tension.

Conversion
Optimized Funnel
UX / UI
Course Project

Anchor SMS Copilot

Freelancers don't have a billing problem — they have an initiation problem. The deal closes in a parking lot. The invoice doesn't happen until Monday. I built a Copilot that bridges that gap over SMS.

<60s
Deal to billing
AI Prototype
Live backend

Guidde — Activation Redesign

Guidde creates AI-narrated video guides in seconds. The product worked. The first-run experience didn't. I went through the onboarding as a new user and tracked psychological safety at every step to find what was blocking activation.

35 slides
Full audit deck
Prototype
Redesigned flow

SETT — Apollo Game Creator

Creating mobile games requires technical expertise that most creators don't have. Apollo is a lightweight game editor I designed for SETT — pick a game type, customize it, see it run in real time. No code required.

No-Code
Creator-first
Live Editor
Prototype

Tomorrow.io — Risk Dashboard

Operations teams don't need more weather data. They need to know which of their locations are at risk and what to do about it. I redesigned Tomorrow.io's dashboard around that distinction.

Risk Score
Per location
Map View
Live prototype

03  Projects

Nights, weekends, and the occasional rabbit hole.

Side projects I build for the love of it — games, tools, experiments. I write the code, make the calls, and chase the idea just to see where it goes.

07 / projects

Kukui

family group chat, upgraded

A WhatsApp bot for Israeli families — shopping lists, tasks, reminders, and a shared calendar, all in Hebrew over a chat you already have open.

Node.js WhatsApp Claude AI Hebrew

BuzzBoard

buzzword bingo for meetings

Turn your next all-hands into a game. Mark off corporate buzzwords as they're uttered and call BINGO before your manager finishes the slide deck.

Web App Real-time Bingo

Rise of the Spinocrypt

spin forever

Fast-paced arena slasher built in 48 hours for Mini Jam #198. Inspired by Diablo II's Cow Level — no final wave, no victory screen, just momentum.

Godot GDScript 48 hours

One Shield: Lagrange

one shield vs. space

Guide your satellite to each planet with only one shield between you and destruction. Physics-based movement, one-shot consequences, charity game jam.

Unity C# Physics

When Heroes Attack

you are the dungeon

Reverse tower defense — you play as the dungeon, defending your treasure from waves of adventurers. Collect their gold when they fall.

Unity C# 3D

Portal Puff

portals as movement

My first game. A 2D puzzle platformer where teleportation pads are the primary movement mechanic — not a bonus. Demo live, full version in progress.

Unity C# Puzzle

Beatmatch

from bedroom to main stage

DJ career simulator prototype — built to prove the core loop before committing to full production. AI-generated soundtrack via Suno.

Unity C# Suno

04  Contact

Let's talk.

Whether it's a product challenge, a job opportunity, or you just want to geek out about roadmaps and user flows, I'd love to hear from you.